Archive for the ‘WotLK’ Category

Naive

Wrath of the Lich King Arenas

by Naive at August 31st, 2008 in Arena, WotLK | 1 Comment »

Quote from: Blizzard (Source)

We want to provide some information about the direction of the Arena system. Upon the release of Wrath of the Lich King, players will find they are still able to access the Arena system at level 70 for rated matches. Those competing in the Arenas at 70 will still be able to attain items using Arena points and rankings; however, we do not currently plan to offer new items or titles for this bracket. Players who level past 70 will have their Arena points reset to 0 and be removed from all Arena teams in the level-70 bracket.

Two new skirmish brackets (71-75, 76-80) will be available for players who wish to hone their Arena skills while leveling in Northrend. Those who reach level 80 will once again have the opportunity to create new Arena teams and play in rated matches once a new season starts. New items, titles, and end-of-season rewards will be offered to the most successful teams at level 80. Additionally, the sets released for the Arenas in Wrath of the Lich King will no longer share aesthetic similarities with tiered raiding gear. We want those equipped with the best PvP rewards and those with the best raiding sets to stand out from each other. Players at level 80 will also have the opportunity to compete in two new Arenas featuring challenging new layouts, terrain hazards, and moving obstacles.


Naive

Changes to Mana Cost

by Naive at August 14th, 2008 in WotLK | No Comments »

Quote from: Blizzard (Source)

This is not a bug.

In the latest WotLK beta push, we made a large change to the mana cost of spells. All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

This change was made primarily to prevent downranking, as it’s a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.


Naive

WotLK Multi Talent Spec

by Naive at July 30th, 2008 in WotLK | No Comments »

This is great news for PvP and PvE’ers.

Quote from: Blizzard (Source)

We talked about this recently at the Worldwide Invitational actually. We are looking into allowing players to basically have two talent specs that they can switch between but we are still working out the exact details so we will have to wait and see exactly how it will function in-game.


Naive

PvP in Wrath of the Lich King

by Naive at July 9th, 2008 in WotLK | No Comments »

Quote from: Blizzard (Source)

We’ve also said that we are adding in more outdoor PvP objectives in Wrath of the Lich King as well as a new Battleground, a new Arena, and an entire zone (non-instanced) just built for PvP. I would like to think that those helping test all of these are going to give them thorough run throughs and submit some feedback on how to make these all the best they can be. We want to both encourage PvP and simultaneously allow for people to make choices on how and when they engage in PvP. For PvE realms, the availability and choices of when to PvP or not, is easy to figure out. On PvP realms, the chances of engaging in combat anywhere at anytime are still there. The choice to do so still comes down to players. If you feel that flying mounts cause issues when it comes to PvP, then perhaps you’re one of the ones happy about the fact that flying mounts aren’t going to be readily available for use in Northrend from the start. (At least that is the plan at this point in time.)
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