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2.4 PvP Patch Notes
by Gamer at February 15th, 2008 in PTR | No Comments »
Quote from: Blizzard (Source)
GeneralWhat could have potentially been the biggest news here is that Spell Haste will affect the global cooldown. However, most PvPers don’t have access to Spell Haste gear outside of Zul’Aman, so this is far less significant than it could have been. Because of limited access to Spell Haste gear, Intellect affecting mana regeneration is far more important for PvP. It’s unclear as of now how much it will affect it, but expect to at least come away with more mp5 than before. Immediate impact: This makes druids even stronger than before.
Quote from: Blizzard (Source)
DruidDruids were anticipating a handful of nerfs, but from what we see above it looks like they only received a few bug fixes and nothing more. Empowered Rejuvenation working properly is actually a buff. Way to escape the nerfbat, because I was really certain going into 2.4 that Druids were going to see both nerfs to Cyclone and nerfs to Lifebloom.
Quote from: Blizzard (Source)
HunterNothing significant here.
Quote from: Blizzard (Source)
MageSlight tweak to Spellsteal.
Quote from: Blizzard (Source)
PaladinIs this Divine Illumination change a typo? Divine Illumination doesn’t have mana energize. I suspect they mean standard Illumination rather than DI. DI simply reduces the mana of all spells by 50% for 15 seconds.
Quote from: Blizzard (Source)
PriestThe two biggest changes with Priests are that Shadow Priests can now cast Fear Ward in Shadow form and that Reflective Shield no longer breaks crowd control. It was presumably just an oversight by Blizzard to now allow Fear Ward for Shadow Priests in the first place, but nonetheless this is a nice fix. As far as reflective shield not breaking CC goes, it’ll be interesting to see if Priests bother spec’ing into this. I’ve seen several high-end Priests use this in 2s to beat Warrior/Druid. We’ll see if it gets even more play now.
Quote from: Blizzard (Source)
RogueNo fix to Cheat Death. Rogues can rejoice.
Quote from: Blizzard (Source)
ShamanHealing Grace is now a viable talent for PvP. Formerly it simply reduced threat by 5%/10%/15% and was only used for PvE.
Quote from: Blizzard (Source)
WarlockNothing of note.
Quote from: Blizzard (Source)
WarriorEndless Rage being fixed is nice and you may now see some more Warriors going 41/20/0 than previously have, but the biggest change is to Improved Hamstring. I play a Warrior along with my Paladin and this is quite a significant change. It was definitely something you figured would happen sooner rather than later as spamstring without diminishing returns is unfair considering everything else has DR.
Quote from: Blizzard (Source)
PvPNo diminishing returns on honor for kills is a major change and for the best.
Quote from: Blizzard (Source)
ArenasThis really isn’t a significant change. It helps stealth teams out more if anything, but really 5% more damage isn’t going to make or break the game as long as the obvious focus target on your team doesn’t grab the Shadow Sight.