Archive for the ‘PTR’ Category

Gamer

2.4 More Class Changes

by Gamer at February 21st, 2008 in PTR | No Comments »

Warlock’s Main Drain Reverted Back

Quote from: Blizzard (Source)

Warlock

Mana Drain’s previous changes have been reverted back.
  • Drain mana (Rank 1) now drains 42 mana every 1 sec from the target. (63 previously.)
  • Drain mana (Rank 2) now drains 68 mana every 1 sec from the target. (102 previously.)
  • Drain mana (Rank 3) now drains 99 mana every 1 sec from the target. (149 previously.)
  • Drain mana (Rank 4) now drains 136 mana every 1 sec from the target. (204 previously.)
  • Drain mana (Rank 5) now drains 169 mana every 1 sec from the target. (254 previously.)
  • Drain mana (Rank 6) now drains 200 mana every 1 sec from the target. (300 previously.)
Emberstorm has been changed in an odd way.
  • Emberstorm (Rank 1) now increases the Incinerate casting speed by 2% as well as the damage of all fire spells by 2%.
  • Emberstorm (Rank 2, 3, 4, and 5) remain unchanged and only increase the damage of fire spells by 2%.
Druid

Feral Druid’s 4-piece bonus now works with travel form, again.

The Warlock buff was short lived. I didn’t really understand Blizzard buffing Warlock’s mana drain in the first place as based on the changes to resilience (it now affects mana drain) as well as the change to Star’s Tears, it looked to me as if Blizzard was trying to reduce mana drain in arenas, not buff it. Well, it was certainly a short lived buff and we’ll see if anything else mana related gets changed too in any upcoming PTR build.

Stamina in New Sunwell T6 removed

All non-tanking Tier 6 bracers, belts, and boots found in Sunwell have had their Stamina removed (the item points have been put in other places). My guess is that Blizzard is preemptively solving the problem that four piece T6 and four piece Arena gear would have caused. I certainly was looking forward to wearing four pieces of each on my Paladin, but doing so will prove to be a lot harder with the removal of stamina from these three Tier 6 items.


Gamer

2.4 PvP Patch Notes Update

by Gamer at February 20th, 2008 in PTR | No Comments »

Quote from: Blizzard (Source)

Druid
  • Lifebloom healing coefficient has been reduced.
  • Many shapeshift form tooltips have been updated to be consistent with each other.
  • Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.
Hunter
  • Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
Mage
  • Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%. Blink, Slow, and Spellsteal have all had their mana cost reduced.
  • Icy Veins no longer stacks with Bloodlust/Heroism.
  • Improved FireWard has become Molten Shields.
  • New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
Paladin
  • Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
  • Righteous Defense: This spell will now always be castable on friendly npcs.
  • Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
  • Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
Priest
  • Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
  • Focused Will now reduces damage by 2/3/4%, down from 1/3/5%.
  • Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.
Rogue
  • Improved Backstab is now called Puncturing Wounds.
  • Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
  • Improved Sprint: This ability will now always remove Entangling Roots.
Shaman
  • Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
  • Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
  • Tremor Totem now pulses every 3 seconds, down from 4.
Warlock
  • Blood Pact now has a tooltip.
  • Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
PvP
Arenas
  • Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.
Alterac Valley
  • There is now a Join as Party option.


Gamer

2.4 PvP Daily Quests and Join AV as a Group

by Gamer at February 17th, 2008 in PTR | No Comments »

PvP Daily Quests

There are two new daily PvP quests and a new Battleground repeatable quest that rewards 314 bonus honor per completion. The first PvP daily quest takes place in Zangarmarsh where you are rewarded money and bonus honor for taking the Spirit Towers. The other is in Halaa in Nagrand and also rewards money and bonus honor. These two quests should invigorate world PvP in both zones (especially Zangarmarsh, which rarely has anything going on).

The new repeatable Battleground quest is a great way of ridding yourself of the 100 Alterac Valley, Warson Gulch, Arathi Basin, and Eye of the Storm marks most of us have been racking up since Battlegrounds were introduced. The objective is to gather 1 mark from each of the four Battlegrounds and to turn them in as shown below:

4 Marks Quest

Join AV as a Group

While looking through these new quests, I also found that you can now join Alterac Valley as a group. People can finally stop using LightQueue and counting down when to click Join on Ventrilo to play together now. It should make Alterac Valey more interesting, and possibly more competitive, if people start joining up together in large numbers. We’ll see how the queue times are affected.

AV Join as Group


Gamer

2.4 PvE Tokens for PvP Gear

by Gamer at February 17th, 2008 in PTR | No Comments »

With the recent unlocking of the gates on the US PvE Public Test Realm, several new vendors are now available. These vendors allow you to hand in Tier 4, Tier 5, and Tier 6 tokens (tokens drop from boss kills) for Season 1 Gladiator gear, Season 2 Gladiator gear, and Season 3 Vindicator “honor” gear (belt, bracers, and boots). Additionally, you may not use Badge of Justice to buy Season 2 “honor” gear (40 badges for boots and belt, 25 badges for bracers).

  • Tier 4: Gladiator Season 1
  • Tier 5: Gladiator Season 2
  • Tier 6 (Mount Hyjal, Black Temple): Gladiator Season 2
  • Tier 6 (Sunwell): Season 3 Vindicator “honor” gear (belt, bracers, and boots)

This is an interesting change that may help to calm PvE players that often complain that PvPers get their gear so easily. PvE players can get PvP gear without having to step into Battlegrounds to farm honor. Furthermore, PvE players that may have been hesitant to take arena seriously due to lack of time to farm honor can now continue to PvE and receive the rewards that way. I think this is a welcome change and I don’t think that anyone on either side (PvE or PvP) can argue against it.


Gamer

2.4 Item Set Changes

by Gamer at February 15th, 2008 in PTR | No Comments »

Quote from: Blizzard (Source)

Paladin
  • 4-piece bonus on all season healing sets (Redemption) has been changed to “Reduces the cooldown of your Hammer of Justice by 10 sec.” to “Increases the healing from your Holy Shock spell by 30%.”
  • Paladin Season 1/2 Retribution gear now now has resilience (Gladiator’s Vindication, Merciless Gladiator’s Vindication).
Druid
  • 4-piece bonus on Restoration-spec Arena and PvP sets has been changed to “The casting time on your Healing Touch spell is reduced by 0.25 sec.” (In 2.3 it was a 15% increase to outdoor movement speed.)
  • 4-piece bonus on Balance-spec Arena and PvP sets has been changed to “Your Wrath casts have a chance to reduce the cast time on your next Starfire by 1.5 sec.” (In 2.3 it was a 15% increase to outdoor movement speed.)
Mage
  • 4-piece bonus on Season 3 set has been changed to “Reduces the cooldown of your Blink spell by 2 sec.” (In 2.3 it was a 0.15 second reduction to Polymorph casting time.)
Shaman
  • 4-piece bonus on Vengeful Gladiator’s Thunderfist now Gives you a 50% chance to avoid interruption caused by damage while casting Lightning Bolt. (In 2.3 it was 70%.)


Gamer

2.4 Mana Drain Changes

by Gamer at February 15th, 2008 in PTR | No Comments »

Warlocks

Quote from: Blizzard (Source)

Warlocks
  • Drain mana (Rank 1) now drains 63 mana every 1 sec from the target. (Was 42)
  • Drain mana (Rank 2) now drains 102 mana every 1 sec from the target. (Was 68)
  • Drain mana (Rank 3) now drains 149 mana every 1 sec from the target. (Was 99)
  • Drain mana (Rank 4) now drains 204 mana every 1 sec from the target. (Was 136)
  • Drain mana (Rank 5) now drains 254 mana every 1 sec from the target. (Was 169)
  • Drain mana (Rank 6) now drains 300 mana every 1 sec from the target. (Was 200)

Warlocks have received a buff to their mana drain ability. This is one change that I imagine most warlocks didn’t see coming. It’s a nice buff to contrast resilience now affecting mana drain spells. Even with max resilience affecting all mana drains by 25%, warlocks will now drain 25 more mana than before (225 mana every 1 second at max resilience).

Resilience now affects mana drain

Resilience and Mana Drain

Resilience and Mana Drain

This is one of the most significant updates to date and greatly affects hunters and priests. It doesn’t affect warlocks so much as mentioned above. Aggressive mana drain teams will definitely feel the affect as it will take them even more time to outlast the other setup. I feel the most compassionate toward hunters as viper sting is one of the strongest abilities in their arsenal.