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Paladin: 3/3 Talent Points in Precision

by Gamer at March 31st, 2008 in Paladin | No Comments »

It’s hardly disputed by anyone that 41/20/0 is the de-facto standard for a Holy Paladin PvP spec, but how those points are spent do vary between top Paladins. Recently Paladins are switching up their talent points and putting 3/3 in the Precision talent in the Protection tree as opposed to 4/5 in Toughness. By switching from the more traditional 4/5 Toughness, you lose 3% armor increase, but more importantly you gain 3% melee and spell hit. With only 3 talent points you gain 3% spell hit and you’re now hit capped for PvP and are less likely to have your Hammer of Justice, Arcane Torrent (Blood Elf racial), Holy Shock, Exorcism, Judgements, etc., resisted.

Most Hammer of Justice resists are due to talent points, Orc racials, meta gems, etc., but Precision doesn’t only affect HoJ as stated above. It’s very important for landing Rank 1 Holy Shocks to keep people in combat, Arcane Torrent (which seems to resist a lot), and other spells. How often is a Paladin ever focused down and would 3% armor really make or break the arena game for you? No, but 3/3 Precision can in fact win or lose you the game by avoiding a resist. Next time you respec, I’d suggest putting points into Precision.


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