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We’re Broken in 2v2

by Gamer at March 13th, 2008 in Paladin | No Comments »

In Season 2, Paladins could still be seen in the top 25 of most Battlegroups. My partner (Shadowborne, Warlock) and I ended the season ranked 7th on Cyclone and I also ended the season as the top Paladin. We could beat nearly any combo (Warrior/Druid, Warlock/Healer, double DPS, and Rogue/Priest) and probably could have ended the season as Merciless Gladiator if we both didn’t get trounced with work during the last four weeks of the season. That aside, while we’re still around 20th in Season 3, we now lose to any Warrior/Druid and I’m the only Paladin in the Top 50.

What has changed? Are the skills of Paladins diminishing? Are Druids and Priests finally learning how to play the game? I don’t think it’s either of those two things; I think the problem is that the weaknesses of Paladins has been finally discovered and is now being exploited by any decent 2v2 team out there. Those weaknesses being that Paladins have to stand still and cast and have limited to no form of crowd control (Hammer of Justice is a poor excuse for CC).

Now in Season 3, Druids — our counter healer class that has both heal-over-time spells and great CC — has found their niche in 2v2. You now see Druids, and Priests to some extent, as the only viable healers in 2v2. A quick look at the contrast of those two classes with us and you easily see why they’re so strong and we’re so weak. Both classes, but primarily Druids, are excellent CCers (cyclone, root, feral charge, pounce, etc.) and also have the ability to heal-over-time if they themselves are being crowd controlled. Paladins have neither good CC nor heal-over-time spells (Holy Shock is a joke) and are therefore broken in 2v2 and to some extent 3v3 as well.

How can Paladins be fixed for 2v2 and 3v3? Easy enough: give Paladins some better form of crowd control that doesn’t require us to be standing next to the target and some form of heal-over-time, some offensive dispell/purge ability, and/or an instant heal that’s better than Holy Shock (come on, 15 second cooldown and tons of mana for a 41 point talent?). I understand that Blizzard wants to havve diversity among classes, but there’s no excuse to leave Paladins — and Shamans too for that matter — broken in 2v2 and 3v3. Please help us.


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