Zygor Guides


Gamer

World of Warcraft PVP Realms – Some Tips for Leveling

by Gamer at June 15th, 2011 in General | No Comments »

World of Warcraft is a very complex but incredibly interesting online game. Devoted players spend many hours moving through the wide variety of levels and scenarios. One aspect of the game involves world of warcraft PVP realms. We’ll discuss this further and provide some examples.

Realms are essentially the world which has been created in this game. There are people versus people realms and people versus environment realms. Many players believe that it is more difficult for players to level on PVP realms. Well here are some suggestions to help you to accomplish this more effectively. Read the rest of this entry »


Gamer

World of Warcraft PVP Guides

by Gamer at May 9th, 2011 in General | No Comments »

World of Warcraft is an immensely popular online game. Many enthusiastic followers play regularly and try to progress through different levels and challenges. There are a number of helpful resources available and we’ll discuss some World of Warcraft PVP guides.

For those people who may not be familiar with this game, World of Warcraft PVP guides helps participants with the player versus player strategies in this game. It typically entails combat scenarios and may include support for the following scenarios:

1.Dueling – This is a one on one combat in a controlled environment. Keep in mind that dueling cannot be done within cities. But small towns and areas immediately outside of the entrances to capital cities are excellent locations for dueling. Read the rest of this entry »


Gamer

World of Warcraft PVP

by Gamer at October 10th, 2010 in General | No Comments »

World of Warcraft PvP (Player versus Player) is one of the fundamental parts of playing this incredibly popular game. It brings into play strategy, skill, and intelligence since you are now battling another person rather than the computer in terms of developing enemies.

These player versus player strategies can appeal to all levels and ability of game enthusiasts. It is flexible enough to accommodate the time commitments a particular player to devote to the game.

Everyone can have a good outlet for strategy and fun. It may occur in intense struggles between the Alliance and Horde in Battlegrounds or in the fast paced world of Arena combat. Read the rest of this entry »


Gamer

How To Buy WOW Gold

by Gamer at May 29th, 2010 in General | No Comments »

If you have been wondering how to buy WOW gold you may want to check into a guide that can show you where gold is located and how to obtain it. It can be very frustrating to play World of Warcraft if you are not good at racking up the gold and a good guide is a must to help you overcome this disadvantage.

You may want to determine if the guide you are interested in shows you how to buy WOW gold. You do not want to waste your money on a World of Warcraft guide that does not include a section about gold and you can prevent making mistakes by finding reviews about specific guides. Read the rest of this entry »


Gamer

Wrath of the Lich King Arenas

by Gamer at August 31st, 2008 in Arena, WotLK | No Comments »

Quote from: Blizzard (Source)

We want to provide some information about the direction of the Arena system. Upon the release of Wrath of the Lich King, players will find they are still able to access the Arena system at level 70 for rated matches. Those competing in the Arenas at 70 will still be able to attain items using Arena points and rankings; however, we do not currently plan to offer new items or titles for this bracket. Players who level past 70 will have their Arena points reset to 0 and be removed from all Arena teams in the level-70 bracket.

Two new skirmish brackets (71-75, 76-80) will be available for players who wish to hone their Arena skills while leveling in Northrend. Those who reach level 80 will once again have the opportunity to create new Arena teams and play in rated matches once a new season starts. New items, titles, and end-of-season rewards will be offered to the most successful teams at level 80. Additionally, the sets released for the Arenas in Wrath of the Lich King will no longer share aesthetic similarities with tiered raiding gear. We want those equipped with the best PvP rewards and those with the best raiding sets to stand out from each other. Players at level 80 will also have the opportunity to compete in two new Arenas featuring challenging new layouts, terrain hazards, and moving obstacles.


Gamer

Changes to Mana Cost

by Gamer at August 14th, 2008 in WotLK | No Comments »

Quote from: Blizzard (Source)

This is not a bug.

In the latest WotLK beta push, we made a large change to the mana cost of spells. All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

This change was made primarily to prevent downranking, as it’s a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.